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Technical difficulties...

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Technical difficulties...
We released 4.1 a few days ago, but the launcher it came with is having some technical difficulties. We tested it extensively internally, but it turns out we hadn't properly anticipated the number of people and all the various PC setups that would use it. The download has been archived: once we fix the issue, we will reupload.

Tethered Shade

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Tethered Shade
Tethered Shades are Dol Guldur's builder units - they are much cheaper and more durable than other factions' builders, but will vanish after summoning their first building. They are the disembodied spirits of Silvan Elves, bound to the earth by Sauron's dark magic and made to do his bidding.

Blighted Trappers

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Blighted Trappers
Parasitic spores that spread from the corrupted pools of Southern Mirkwood have infected parts of the native Woodsmen population. They were last seen shambling towards the haunted fortress upon the barren hill...

Orc Ravagers

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Orc Ravagers
A highly durable melee siege unit coming to a Dol Guldur near you!

Krimpûl the Torturer

Have a dark and evil Valentine's Day...

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Have a dark and evil Valentine's Day...
We will be live Friday evening. Announcement of exact time will be given in our Discord.

Cargást, Lord of the Barrows

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Cargást, Lord of the Barrows
A long-forgotten King of ancient Rhovanion, Cargást's remains are now inhabited by an evil spirit under the Necromancer's command. He serves as Barrow-lord, an undead commander over Dol Guldur's Risen Dead.

Tomb Guard

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Tomb Guard
'Many dark tunnels and tombs were dug into Amon Lanc to house the Necromancer's subjects and keep them hidden from the prying eyes of the White Council. They were guarded by ancient orcs of singular mind, rotted and decayed.'

Dol Guldur fortress props

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Dol Guldur fortress props
"'Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways." Work on the Dol Guldur fortress map has begun. Some of these ruins were created by Irenë Hawnetyne, you can see the originals here: https://www.moddb.com/mods/an-unexpected-mod/images/dol-guldur-props The other props were created by Matt Alexi and Mathijs.

Umbar, Third Realm in Exile

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Umbar, Third Realm in Exile
Buildings and props for the Umbar fortress map in The Age of the Ring. Umbar concept art from A Middle-earth Traveller, by John Howe. https://www.john-howe.com/blog/ Also, a teaser for an upcoming article about the countless new props added in AotR. ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ‘The great cape and land-locked firth of Umbar had been Númenórean land since days of old.’ ‘Umbar, where was the mighty haven of the Númenóreans that no hand had wrought.’

Radagast the Brown

Feren and Galion

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Feren and Galion
Feren of the Gilded Guard and Galion, Master of Wines - 2 heroes that will be part of our Greenwood faction

The Elvenking upon his woodland steed

Thráin the Broken

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Thráin the Broken
Thráin the Broken is an essential early game hero in Dol Guldur

Harondor Outpost


Greenwood's Royal Barracks

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Greenwood's Royal Barracks
Built in and around the ruins of a structure from Oropher's time. The Silvan Elves of Greenwood don't build new structures above ground, choosing instead to fortify and inhabit clearings and ancient places whenever they leave their underground halls.

Hunting Shrine

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Hunting Shrine
The Hunting Shrine - one of Greenwood's two primary resource structures. Once again built on ancient Silvan ruins, this structure is dedicated to Oromë, the Huntsman of the Valar - the first vala the Elves met after they awoke at Cuiviénen.

Silvan Clearing

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Silvan Clearing
The Silvan Clearing recruits Silvan Rangers, Wardens and Outriders

Greenwood Vineyard

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Greenwood Vineyard
Greenwood's secondary resource structure.

Thranduil's Treasury

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Thranduil's Treasury
Researches upgrades for Greenwood
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