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Gondor Fortress

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Gondor Fortress
Designed to match the architecture of Minas Tirith, this new fortress model for The Age of the Ring is a masterpiece of stone and testament to the craftsmanship of the Southern Dúnedain. ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ ¤ "Kings built tombs more splendid than the houses of the living and counted the names of their descent dearer than the names of their sons. Childless lords sat in aged halls musing on heraldry or in high cold towers asking questions of the stars."

Beorning Lodge

Lothlórien Fortress 2.0

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Lothlórien Fortress 2.0
Our new Lothlórien Fortress model, made by our new 3d artist Ward.

Prince of the Woodland Realm

Tauriel, Daughter of the Forest

Fortress of Haradwaith

Haradwaith Bazaar

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Haradwaith Bazaar
For all your Southron shopping needs.

Seventh Deep, new map in AotR 5.1

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Seventh Deep, new map in AotR 5.1
Vast untold chasms reach deep beneath the ancient halls of the Seventh Deep, the lowest of Khazad-dum's fourteen levels. New map for The Age of the Ring 5.1. Download: https://www.moddb.com/mods/the-horse-lords-a-total-modification-for-bfme/downloads/age-of-the-ring-version-51 This is Haldir's awesome new Seventh Deep map. Haldir is a legendary mapper from The Dwarf Holds mod for BfME 1. It's for 1v1 and is set inside Moria with capturable Mithril mines, garrisonable towers and dangerous creep lairs with extra goblins and worse. There are three wide bridges dividing the centre of the map. More screenshots: https://cdn.discordapp.com/attachments/469689908634583060/716162349798654022/sshot0010.jpg https://cdn.discordapp.com/attachments/458684186044268555/716163436249088040/sshot0005.jpg https://cdn.discordapp.com/attachments/458684186044268555/716163488359120916/sshot0007.jpg The Dwarf Holds for BfME1: https://www.moddb.com/mods/the-dwarf-holds

Rangers of the Woodland Realm - Taurdrim

Well of Wine

Gilded Guard of Lasgalen

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Gilded Guard of Lasgalen
Heroic units of the Woodland Realm

Haehadron

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Haehadron
'Distant thrower' - Woodland Realm's ranged siege engine.

Woodmen Hunters

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Woodmen Hunters
A group of Woodmen hunters recruited from the Beorning Lodge. To find out more about their potential powers (and much more!) be sure to visit out forums: https://forums.revora.net/topic/107896-woodland-realm-faction-plan/

Master of Laketown

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Master of Laketown
Welcome! Welcome! And thrice welcome!

Druids of the Oaken Order

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Druids of the Oaken Order
The first amongst the Woodmen to be regarded as Druids were taught by Radagast the Brown. In Woodland Realm, they are support units that will provide a variety of buffs. Read more about their origins in our lore compendium: https://forums.revora.net/topic/110570-the-age-of-the-ring-lore-compendium/

The Statue of Oropher

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The Statue of Oropher
Oropher, the former King of the Woodland Realm, died tragically during the War of the Last Alliance when him and his warriors heroically charged ahead of Gil-galad's and Elendil's forces to take on Sauron's host. Many Greenwood warriors died that day, but Prince Thranduil survived. From that day, whenever he looked south towards Mordor, the memory of this traumatic event dimmed the light of the sun.

Beorning Berserkers

Elvenking's Feast

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Elvenking's Feast
The Elvenking's Feast is a structure summoned from the Spellbook - it fortifies the spirits of nearby friendly units. It can be relocated around the map using its Move Feast ability - reminiscent of Thorin's Company coming across the vanishing feasts in Northern Mirkwood...

Grimbeorn - Bear Form

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Grimbeorn - Bear Form
Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go. At level 9, Grimbeorn can transform into a bear temporarily to wreak havoc among the enemy.

Warriors of the Kinn-lai

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Warriors of the Kinn-lai
Out of all the various Avari tribes that lingered in the East, the Kinn-lai were the most numerous and militaristic. Though their capital was situated far to the north-east, they sometimes dwelled near the Sea of Rhûn. It was trade and the existence of mutual enemies that engendered them with the Sindar-lord of the Woodland Realm.
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